- #Realistic fps prefab gets stuck when jumping by object install#
- #Realistic fps prefab gets stuck when jumping by object skin#
FindObjectsOfType: Gets a list of all loaded objects of Type type. FindObjectOfType: Returns the first active loaded object of Type type. DontDestroyOnLoad: Do not destroy the target Object when loading a new Scene. įix: Bouncing animals and general odd behaviour, 120 hz and above 60 fps. You are strongly recommended to use Destroy instead. (All above links from pinned topic Helpful Links and References, Section 5, General Troubleshooting)įor original Skyrim (NOT SSE), "FPS Limiter" from Nexus will do the trick. Getting the game above 60hz is it possible?. For full info on that, see:Īnd for a more detailed discussion of the FPS issue, see: So it just seems that this game was never meant to be played above 120FPS This game, as has been repeatedly stated, ad nauseum, elsewhere in both this and SSE forums, is not meant to be played over 60 FPS - the game is not designed to run over that and bugs will occur. Originally posted by RaY:I just went into windows display settings and changed the refresh rate of my screen to 119 instead of 144hz, this worked right away and didn't require any external programs or changing of graphics settings for skyrim. I hope this was helpful to some of you! Have a nice day and Fus Ro Dah! Bug Fixes Added missing help URLs to tool modules Fixed broken weapon pickup with multiple of the same weapon Submerging when swimming is now aware of.
Now this will work for some people and you may not have to do anything else. Some people can try to Open "SkyrimPrefs.ini" located here "C:\Users\USER\Documents\My Games\skyrim"Ĭhange "iPresentInterval=1" to "iPresentInterval=0" The problem with this is that you have to change your settings back and fort to get the most out of your screen.ģ. So set it to 120 and the game should now work fine. Well, you can't play in 1920 x 1080 and still have 144 hz. If you want to fix it, edit FPSRigidbodyWalker.cs. Since the physics object has a rigidbody, you get an equal and opposite upward force, jettisoning the player into the air. If you have a monitor that renders in 144 hz. This puts a lot of downward force under the player. Problem with this fix is that your graphics card has to render a much higher resolution.Ģ. Do not worry, Skyrim will scale to this resolution.
Now, depending on your computer screen this might set your game resolution from 1920 x 1080 to 2715 x 1527. Go into games and chose "Optimal settings" for skyrim.
#Realistic fps prefab gets stuck when jumping by object install#
If you have Nvidia, install and run NVIDIA GeForce Experience. There are multiple ways of going around these issues:ġ. I use prefabs within the demo scene before unpacking them for builds so I know that the prefab will work, its just making sure the correct references are set.
#Realistic fps prefab gets stuck when jumping by object skin#
The Skin Width will let objects slightly penetrate the Controller but it. Greetings I have found a special solution to the Water Flickering and Sound Stutters for the ones who still have problems with that. I would double check the references that you are pointing to the correct object when you create the prefab. If your character gets stuck it is most likely because your Skin Width is too small.